AI Insights · Timothy · January 2022
Top 5 Season Pass Games on Android in Peru Q4 2021
Discover the performance trends of the top 5 season pass games on Android in Peru during Q4 2021, including insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 season pass games on the Android platform in Peru exhibited notable trends in downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Free Fire from Garena International I showed an impressive increase in weekly downloads, peaking at around 107K in the week of December 20. Weekly revenue remained relatively stable throughout the quarter, reaching approximately $52K in mid-October. Although there was a slight decline in weekly active users from 3.6M to 3.3M, the game maintained a strong user base.
Free Fire MAX, also by Garena International I, experienced a significant initial boost in weekly downloads, starting at 138K in late September, but gradually declined to around 36K by the end of December. The game's weekly revenue saw a peak of about $30K in the final week of December. Weekly active users showed a steady increase, reaching 228K in early November before stabilizing around 165K by the end of the quarter.
Clash Royale from Supercell demonstrated a steady climb in weekly downloads, culminating at approximately 61K in the last week of December. The game's weekly revenue saw fluctuations, with a notable peak of around $21K in the first week of December. Weekly active users grew significantly from 1M to nearly 1.9M throughout the quarter, showcasing strong user engagement.
Mobile Legends: Bang Bang by Moonton had a varied performance in weekly downloads, starting at 91K and decreasing to about 18K by the end of December. Weekly revenue reached a high of approximately $21K in late November. The number of weekly active users remained fairly stable, hovering around 120K to 146K over the quarter.
Lastly, Candy Crush Saga from King saw a consistent number of weekly downloads, peaking at around 40K in early November. The game's weekly revenue fluctuated, with a high of approximately $8.5K in late December. Weekly active users remained robust, with a slight increase from around 487K to over 500K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.